The Final Day of AGQQ 2019 is here! 😦
I discuss my thoughts on Easter eggs, narrative, and game design after reading an essay in the New York Times.
I discovered Plague Inc. while interning at Games for Change. I downloaded it to my phone, created my bacteria "H1N10" (the bigger the number the more deadly right?), and cleverly guided it through its genetic mutations while it infected and killed millions... Continue Reading →
Where I jumped aboard the E3 2014 Hype Train and got back into gaming. God bless E3 and all the game-obsessed souls on the internet for becoming crazed and rabid by it all. After weeks of not really playing games and... Continue Reading →